Advanced Interactive Design / Exercise 01 - Asset Creation

Exercise 01/ DST60804 / Advanced Interactive Design

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03.4.2026 -17.5.2026 (week 2 - week 4) 
Low Xin Er / 0374596 / Bachelor of Design in Creative Media

Advanced Interactive Design / Exercise 01 - Asset Creation


Module Information

Submission
Adobe Animate file:drive link

Instructions
  • Objective: Design a functional "Smart Assistant" avatar or UI widget using vector tools.
  • Task: Using the drawing tools in Adobe Animate (Pen, Oval, Rectangle), create a character or a central UI hub.

Requirements:
  • Use Object Drawing Mode to keep shapes clean.
  • The "Layer Rule": Every part that needs to move (eyes, arms, glowing core) must be on its own named layer.

Submission Requirement:
  • Upload the .fla file in your Google Drive
  • Attach the link in your e-portfolio
  • Submit your e-portfolio link.
Progress

I began by researching cute mouse character designs online, particularly inspired by Ratatouille's style. I collected reference images of standing mice, chef hats, and chibi/kawaii character proportions to understand how to create an appealing, animation-friendly design.
Disney Ratatouille Toys, Playroom Furniture and Children's Tableware -  JeminiCheesy Mouse Fun An Adorable Cartoon Illustration PNG Images | PNG Free  Download - Pikbest

Using Adobe Animate's drawing tools, I started sketching the basic shapes of my mouse chef character. I focused on creating simple geometric shapes - circles for the head and body, ovals for the ears, and basic limb structures.


I refined the proportions and added details such as facial features (large eyes, small nose, smile), the chef's hat, and defined the limbs more clearly. I experimented with different poses to find one that looked friendly and suitable for animation.




To prepare for animation, I organized different body parts into separate layers in Adobe Animate. I created individual layers for: head, chef hat, body, left arm, right arm, left leg, right leg, and tail. This layer separation is essential for creating smooth character animations later



Submission
Adobe Animate file:drive link


Reflection

Throughout this character design project, I gained valuable experience using Adobe Animate's drawing and layer management tools to create an animation-ready mouse chef character. The process taught me the importance of balancing simplicity with personality—using basic geometric shapes and chibi proportions made the character both appealing and practical for animation. One of the most significant lessons was understanding why proper layer separation is essential; organizing each body part (head, hat, body, limbs, and tail) into individual layers initially seemed tedious, but proved crucial for efficient animation workflow. Working with the Brush Tool and Paint Bucket Tool improved my digital illustration skills, and I learned how thoughtful color choices contribute to character appeal.


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